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1. Utility Slots for Mids and Lows? - in Player Features and Ideas Discussion [original thread]
Not sure if this is really in keeping with the thread, but how about being able to mount: high, med or low - on high slots med or low - on med slots only low - on low slots. It might make balancing more difficult as the armour /shield tank is bas...
- by SCK Vanguard - at 2009.11.29 23:27:00
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2. Just in time for patch: Reduce Covetor Barge skill requirement! - in Player Features and Ideas Discussion [original thread]
Yeah, i have to admit I almost left the game when i was training for the hulk. I spent over a week increasing attributes to save some time but, it was a shockingly long amount of time. I think i bought a coveter to use for about a week, then got t...
- by SCK Vanguard - at 2009.11.25 20:29:00
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3. Local Chat/UI: Adding buddy requires permission - in Player Features and Ideas Discussion [original thread]
Er, no I don't agree with that one. if you want to watch or spy on the player then you should have to do it inside the game by viewing their activities in a covert ops or something. It takes absolutely no skill to add somebody to your buddy list.
- by SCK Vanguard - at 2009.11.24 22:45:00
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4. Local Chat/UI: Adding buddy requires permission - in Player Features and Ideas Discussion [original thread]
Pretty straight forward this one. If you click to add a player as a buddy, they should receive a message of your intentions. Then it would be their choice as to whether you are allowed to or not. The reason for this is I always add players who ga...
- by SCK Vanguard - at 2009.11.23 23:51:00
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5. ice mining ideas - in Player Features and Ideas Discussion [original thread]
Sounds like a good idea. The hackinsaw bonus for mining would also not be affected by the change. Ice mining is pretty elite anyway. It is much easier for a newbie miner to make credits by rok mining.
- by SCK Vanguard - at 2009.11.22 23:00:00
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6. Drone Bay for POS's - in Player Features and Ideas Discussion [original thread]
I think its a good idea, but Fighters are a bit too much. If you compare the price of a decent POS to a carrier there is quite a big difference. Outposts should be able to have fighters maybe as an additional defence option..
- by SCK Vanguard - at 2009.11.22 22:54:00
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7. Concept: Dynamic pirate spawn probability - in Player Features and Ideas Discussion [original thread]
Oh, okay, does anybody know how the current system works?
- by SCK Vanguard - at 2009.11.21 12:17:00
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8. Skills: Learning by doing - in Player Features and Ideas Discussion [original thread]
Thanks for your reply, it makes a lot of sense. Shame really, i thought it would have made a good addition.
- by SCK Vanguard - at 2009.11.21 04:16:00
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9. Skills: Learning by doing - in Player Features and Ideas Discussion [original thread]
Oh, makros is not something I had considered. It just seemed to make sense to gain a little skill from the vast amount of time a player spends doing things.
- by SCK Vanguard - at 2009.11.21 03:42:00
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10. Doomsdayed in Hi-Sec - in Player Features and Ideas Discussion [original thread]
It does suck to lose ships like that, but I have to admit. If i see a battleship doing a rat patrol i just assume it is attacking miners. Even if it has a positive sec rating I would normally finish up and move to another location. There simply i...
- by SCK Vanguard - at 2009.11.21 03:18:00
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11. Skills: Learning by doing - in Player Features and Ideas Discussion [original thread]
I think this would be a pretty good addition, but it might slow the game down too much. Basically, whenever you perform actions that require skills you receive a tiny (read microscopic) amount of skill to be added to your current total. This would...
- by SCK Vanguard - at 2009.11.21 03:09:00
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12. Concept: Dynamic pirate spawn probability - in Player Features and Ideas Discussion [original thread]
The idea for this one is pretty simple. Every time a npc of the local pirate faction is killed it is counted and stored in a grand total for the system within a certain time frame. Depending on the amount of kills (or lack of), the game may begin ...
- by SCK Vanguard - at 2009.11.21 02:55:00
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13. CAPITALS IN HIGH SEC 0.5 + - in Player Features and Ideas Discussion [original thread]
This isn't really the same topic. But I would like to see local millitary at empire capital systems. They could also have limited capitals, but only in selected areas. It would be nice to see some close up.
- by SCK Vanguard - at 2009.11.21 02:29:00
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14. Rigged Ship Hauler - in Player Features and Ideas Discussion [original thread]
I think thats a game mechanics problem as ships when carried are goods and assembled ships are stored differently.
- by SCK Vanguard - at 2009.11.19 20:48:00
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15. Covert Ops: Stealth Giant Secure Containers - in Player Features and Ideas Discussion [original thread]
Edited by: SCK Vanguard on 19/11/2009 20:44:10 How about this one. Covert Operations and marauders would no doubt need to rearm and dump any cargo/salvage they have got hold of. The containers would be very expensive and bulky as they would ne...
- by SCK Vanguard - at 2009.11.19 20:43:00
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16. Fleet Defence skill/warfare link - in Player Features and Ideas Discussion [original thread]
Edited by: SCK Vanguard on 19/11/2009 20:13:11 I just think having ships that have very strong defensive abilities would give the fleets more tactical variety. Maybe have something more similar to long range sensor dampening or tracking distor...
- by SCK Vanguard - at 2009.11.19 20:09:00
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17. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
I think the designs on the first page looked cool. I haven't read every page, but it looks like a positive step forward. The models would no doubt be customised so each empire has their own unique tower and possibly modules. If managing a POS is ...
- by SCK Vanguard - at 2009.11.19 19:39:00
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18. Fleet Defence skill/warfare link - in Player Features and Ideas Discussion [original thread]
I have to admit I am not at all a fleet battle player, but it does seem to be quite an obvious benefit. I am thinking battle cruiser sized ships that can use defender missiles to target any hostile missiles fired to the fleet they are in. Implemen...
- by SCK Vanguard - at 2009.11.19 19:19:00
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19. Can hi sec mining be a bit tougher? - in Player Features and Ideas Discussion [original thread]
Edited by: SCK Vanguard on 18/11/2009 14:10:56 Well, the problem is for me is there is quite a jump from hisec to lowsec for an individual. I would need to have some support in order to mine even a 0.4 system or you could easily spend so long ...
- by SCK Vanguard - at 2009.11.18 14:10:00
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20. Dual Monitor technology - in Player Features and Ideas Discussion [original thread]
Affraid I can't help, but the option to have a second window space would be very usful for trade and manufacture. i was going to post myself asking for something like this.
- by SCK Vanguard - at 2009.11.17 02:07:00
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